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Learning Cocoa
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Learning Cocoa

by Apple Computer Inc (Editor), Troy Mott (Editor)

Richard Dragan, book reviewer relates:
__ "For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development.
__ Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.
__ Throughout this book, there's plenty of information on the nuts and bolts of building successful applications for the Mac OS X, especially memory and resource management. There're also plenty of diagrams and background on the architecture of using Cocoa application framework classes together to create software.
Topics covered:
* Overview of the Cocoa framework for Mac OS X
* Object-oriented programming tutorial
* Objective-C language quick start
* Mac application development tools (including Project Builder, Interface Builder, and command-line tools)
* Fundamental Cocoa classes (including collections and controls)
* A "Currency Converter" application (including basic GUI programming with Cocoa components)
* Event-handling basics
* A "Travel Advisor" sample application (including the Model-View-Controller architecture)
* A "To Do" scheduling application (including a custom calendar component and timers)
* Deployment in Cocoa (application settings, icons, and document types)
* and a host of other important topics that Cocoa developers need.

* Learning Cocoa - by Apple Computer Inc (Editor), Troy Mott (Editor)Paperback - 366 pages (June 2001) O'Reilly & Associates, Dimensions(in inches): 0.80 x 9.20 x 7.02

* From the Development Department. Keywords for this item are: Development: Java, ASP, CGI, interface, scripting, input, programming, code -- You can find many other titles from this department here!


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